
PROJECTS
Nightmares
Using a sample game called Nightmares, I used Wwise to create an interactive audio system, and implement sound into Unity. All audio assets were created by me. I also have a full breakdown of the Wwise session here.
Stealth
For this Unity sample game, I created an adaptive audio system. I also composed the music, did the sound design, and implemented the audio assets.
Lost Planet
This is a game I am developing which started out as a Unity tutorial. I created all of the audio assets and implemented them using FMOD. Check out the FMOD session breakdown here.
Spaceship
I created an FMOD session with various parameters to build an interactive audio system for a space adventure game. All music and sound effects are original. I also have a full breakdown of the FMOD session here.
Mech Robot
This was a sound design project I did for a Mech Robot stepping across different terrain.
RESCORES
The Last of Us
For this Last of Us rescore I composed music, recorded foley, and did sound design.
Cooking Fever
This is a UI redesign for the mobile game Cooking Fever. I created many of the sounds using my mouth.
Subnautica
I composed some music for this Subnautica rescore. It features a call and response between the piano and harp.
IMPLEMENTATION
Nightmares Wwise Session
In this video I talk about the Wwise session I used to create an interactive audio system for the Unity game Nightmares
Lost Planet FMOD Session
This is the breakdown of the FMOD session I used to implement sound into Lost Planet.
Spaceship FMOD Session
In this video I explain how I made an interactive audio system for a potential space exploration game.