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PROJECTS

Nightmares

Using a sample game called Nightmares, I used Wwise to create an interactive audio system, and implement sound into Unity. All audio assets were created by me. I also have a full breakdown of the Wwise session here.

Stealth

For this Unity sample game, I created an adaptive audio system. I also composed the music, did the sound design, and implemented the audio assets.

Lost Planet

This is a game I am developing which started out as a Unity tutorial. I created all of the audio assets and implemented them using FMOD. Check out the FMOD session breakdown here.

Spaceship

I created an FMOD session with various parameters to build an interactive audio system for a space adventure game. All music and sound effects are original. I also have a full breakdown of the FMOD session here.

Mech Robot

This was a sound design project I did for a Mech Robot stepping across different terrain.

RESCORES

The Last of Us

For this Last of Us rescore I composed music, recorded foley, and did sound design.

Cooking Fever

This is a UI redesign for the mobile game Cooking Fever. I created many of the sounds using my mouth.

Subnautica

I composed some music for this Subnautica rescore. It features a call and response between the piano and harp.

IMPLEMENTATION

Nightmares Wwise Session

In this video I talk about the Wwise session I used to create an interactive audio system for the Unity game Nightmares

Lost Planet FMOD Session

This is the breakdown of the FMOD session I used to implement sound into Lost Planet.

Spaceship FMOD Session

In this video I explain how I made an interactive audio system for a potential space exploration game.

If you would like to see more, please feel free to message me!

© 2023 Jon Pord Audio. All rights reserved.

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